10 Producer’s Edge Jan-Feb 2009
I
t’s not a whole lot of fun to write a review for a product
that doesn’t need one. When it comes to the new flagship
product from Spectrasonics, what’s left to guess about.
That’s a horrible start, let me try again. At winter NAMM
2008 Eric Persing unveiled a sound design workstation
and sample assisted synthesizer instrument that stole
the show. The two hour demonstration [available on our
youtube.com/griffinavid channel] left everyone convinced
that a great and terrible beast was coming. The six month
countdown began. The buzz began to build- fueled by
the video episodes on Spectrasonics.net and a remix
contest using Omnisphere sound clips. The hype and user
expectations were exceedingly high and they should be.
This is the return-to-market product from a company that
doesn’t do entry-level, fun toy or I’ll-outgrow-this-someday.
They don’t bunt or think second base is good enough. They
have very few products, but each one is swinging for the
fences. Let’s take off and see if Omnisphere really does
belong in the clouds.
Bespin and Best in the Bin.
The six-disc install took over 2 hours. I expected this from my
prior experiences with Atmosphere and Trilogy and was prepared
with Star Wars: The Empire Strikes Back. Registration and
authorization was a snap with a quick copy and paste. Next we
updated for a few fixes, a reference guide and over 1,100 new
patches including the complete Atmosphere Library.
We open up on the MAIN CONTROLS screen with general
settings including Layer Mix, Master Filter, Pitch and Scale,
Arpeggiator and its preset bank. The Edit Page is where most
of your sound sculpting will occur. The panel is divided into 5
sections. The centered Modulation, Oscillator and Filter are
layer specific and the outermost Mix affects the entire engine.
We know from basic synthesis, modulate means to cause a
change and many synthesizers are lauded for their modulation
and routing abilities. A full bank of options is available
from the Edit Page. Zooming in to the Mod Matrix puts
24 modulation routings at your finger tips showing 12
per page. With over 60 different destination Targets
available, you’ll be here a while exploring. If this sort
of control is a little too much, you can simply right-
click any parameter and use the drop down menu
as a short cut. Think of modulation assignments as
automating knob tweaks and letting different aspects
of the sound dictate the pattern of your tweaks.
Spectrasonics
Omnisphere
Virtual Instrument Synthesizer
VST PC/MAC OSX 10.4.9
words by Drew Spence
$499 [MSRP] upgrade available for Atmosphere users
and special pricing for Atmosphere customers in 2008.
Deep VIP discount for users of all three virtual
instrument products See https://techshop.spectrasonics.
net/omnisphereUpgrade.php for more details
Installed html Manual and video tutorials available for
registered users
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11 Producer’s Edge Jan-Feb 2009
Morphing flex Modulation mayhem
The far left modulation overview area is an indicator as to
“what’s doing with your mods". You’ll want to Zoom in to the
Matrix view to see all the assignments. The light blue titles
always indicate the currently active layer and a blue horizontal
line under the parameter tracks the amount of the modulation.
Morphing between settings or patches is nothing new, but
Omnisphere adds the ability to morph/crossfade between two
modulations.
http://www.producersedgemagazine.com/archives/
omnisphere/ SpectraOModMatrixExample01.mp3
http://www.producersedgemagazine.com/archives/
omnisphere/ SpectraOModMatrixExample02.mp3
Here, I’ve chosen to split the modulation duties between
Velocity and filter envelope and targeted cutoff. The wheel
is going to be my method of switching between the two
modulation sources. [Insert audio example]. As I rock the
wheel left velocity is modulating the cutoff and right switches
to the filter envelope. Obviously these routings are more
pronounced on the synth patches where modulation is useful
for adding character and movement. You can hear in these
audio examples how the same mod settings affect a core
patch and one of my own synth patches.
Arpeggiator
It’s the magic button on your sequencer that separates the
notes of a chord and creates a musical phrase while you …
well, do nothing. The Mode features popular choices from
synths past and present like up/down, random and a new
repeat X2 and X4. Clock decides the number of steps. Length
is note duration and a swing for enhanced grooviness. It’s a
very simple interface that’s intuitive and easy to use. An added
bonus is groove lock which matches the rhythm of the ARP
and syncs the timing to MIDI grooves from STYLUS RMX [and
any other MIDI file- GA] via drag and drop. Audio example 01
uses the expansion library Retro Funk and the second [Audio
Example 02] uses a loop from my custom bank. The potential
expands exponentially when you consider the available 8 parts,
each able to use its own arpeggiator. Yes, you can construct
an entire song using just the ARP page and when combined
with Stylus RMX and its own 8 slots for multis…
http://www.producersedgemagazine.com/archives/
omnisphere/spectraOarpexample01.mp3
http://www.producersedgemagazine.com/archives/
omnisphere/spectraOarpexample02.mp3
PART II:
“He should be quite well protected. If he
survived the freezing process, that is."
Carbon Freeze Filters
Spectrasonics Filter Zoom
Omnisphere uses a dual-filter set up; meaning two filters
are active in series or parallel. Series is one filter following
the other and parallel means they run side by side and a
mix slider (fader) balances the ratio of filtering between the
two. Strangely enough I found the low-pass responded in
a typical software fashion and was default-set for general
tonal sculpting and Band-pass combined with cutoff offset
yielded the ‘filter out the highs’ and leave nothing but the
bass tones reserved for pieces like the legendary ASR-
10 with crystal clear…um…clarity. If you want Golden
Era mud please refer to specialty filter preset Rich and
Moogie2. These filters stay true to the definition of synth
filter and remove unwanted frequencies above, below or at
your choosing with precise execution. With 17 filter choices
and serial/parallel link choices, you could spend a long
time trying out different combinations. The only problem
is, many of the regular choices yielded similar results and
were more for fine tuning an idea. For radical changes to
the sound(s) you want to spend more time in the Modulation
Matrix or where we’re going next – THE FX!
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It’s the familiar virtual rack of effect modules. Right click in the
open slot to select an effect and use the MORE > to revel more
editing controls for that particular effect. Clicking on the name
of the effect for bypass and the V arrow pops up the presets
menu. The entire effect engine is slanted towards guitar type
effects - many being retro in flavor, which is surprising for such
an incredibly futuristic instrument. I wished they still worked
and sounded the same, but maybe they should have changed
the names and wrapped them in something IG-88 would like.
You will certainly be using these effects in combination to
push the sound design envelope even further and you’ve got
enough included presets to always find a solid starting point,
BUT you will forget that you are using a product from the future
while you dial in effects on knobbage from the 50s’.
In the STYLUS RMX review, I did say I wanted to use these
effects as a separate product. I wouldn’t mind having their
classic studio effects like the PRO-Verb, Modern Compressor
and Parametric 3-Band EQ available in all my rigs, but the
addition of Ultra Chorus, Chorus Echo, Retro-Flanger and
Smoking Amp Simulator (gently used to crunchify drums) made
me drop this idea in the Spectrasonics suggestion box. We’ll
see what happens. Another new addition is the Formant Filter.
If you remember that formants surround the shaping of sounds
by the human…vocal….oscillator…box, then you have a pretty
good idea of what the Formant Filter will do to. As if the singing
monk graphic wasn’t enough. Think of it as an organic band-
pass filter. Here it is in effect on a raw oscillator waveform.
http://www.producersedgemagazine.com/archives/
omnisphere/SpectrasonicsOmni_formant_example.mp3
Psychoacoustic Sounds and Sampling
The appeal of Omnisphere truly starts with the sound design
and work ethic of company owner and visionary Eric Persing.
You have access to a library over 10x the size of Atmosphere
including enhanced versions of all the Atmosphere presets.
[Episode 3 Embedded Psychoacoustic sampling video]
You’ve seen (or heard more accurately) fine examples of
sound design where organic sounds are layered in a mix to
suggest more than what’s heard clearly. Did you hear the
lion’s roar in the classic truck sequence in Raiders of the Lost
Arc or as recently as the Babylonian battle in Alexander.
This creative use of sound sources and recording techniques
ensures you will be using a unique sound set exclusive to
Omnisphere owners. Stories about burning pianos and custom
build instruments will certainly awe friends and colleagues,
but the most important aspect is the ability to bring organic
and powerfully emotive sounds to your compositions and
sound design work without treading familiar territory.
Live Mode
Live mode is about combining multiple patches into an
ensemble up to 8 parts. Visually, it’s about being able to
clearly see the most important aspects of the interface and
make fast changes to your performance set up without
interrupting your workflow and more importantly the sound
of your instrument live on stage! Yes, I mean you can hold
down a set of keys and use touch mode [using a MIDI learn
preset to load the next patch!- GA] and switch patches
while the current sound continues and then switches as
the next set of keys are pressed. Live mode Zoom brings
you to the page for selecting how your keyboard will
interact with your patch selection. You can use keys or
controller dials and knobs to trigger different combinations
of patches and even turn them on and off. Dual mode splits
Omnisphere using the familiar A and B and is a solution
for using multiple MIDI controllers at once. I find this mode
best for locking into your keyboard and diving into your
composition from there.
Stack Mode
It’s all about the layers and splits. In stack mode set to
Notes, you’ll choose which keys trigger what patch. You
can drag the bottom corner to extend the range and
dragging the topmost corner creates a fade corner. Your
left hand might play bass from B4 down and the right hand
might play a melody with a different patch from C4 going
up. Velo adjusts the split by velocity (how hard to strike the
keys) and CC uses MIDI controller data.
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13 Producer’s Edge Jan-Feb 2009
PART III:
I breathe in grade-A aerated in Darth
Vader’s’ ventilation chamber
STEAM Engine:
The Sample and the Synth Oscillator
Spectrasonics has been very clear in defining this product to
include the synthesizer label. The switch to their own in-house
developed STEAM Engine provides long term expansion options
and compatibility across platforms. For must of us STEAM will
be the catchy title applied directly to the Omnisphere synthesizer
and it’s the engine that powers every aspect including the direct
sample streaming, synthesis, effects and even patch browsing.
It’s a combination of Frequency, Ring Modulation and Wave
Shaping. Here you’ll be creating new sounds from scratch in a
variety of ways.
Sample mode uses the core library as base material for sonic
sculpting. TIMBRE Crush is a bit reduction and Shift (please
try this at home) transposes in one direction while sending the
pitch in the opposite direction. In truth, this is what I was looking
for from a dedicated effects area. Expect to find a great setting
and spend time exploring what happens when it’s matched with
different samples.
Synth mode It’s a tight focus on a few controls at a time that
keeps Synth Mode from becoming a big screen of programming
confusion. The minimal presentation and small frame you work
in betray the sound you get …out. Trust me, if every module
was shown at once, you’d get this…
And don’t forget the dual layer system where you basically
have two synths or sampled-powered wave shapers or one of
each combined. All the usual synth programming tricks work as
expected including unison, analog styled detune and phase-
shifting. The door slides open and Han sees the surprise dinner
guest Vader. Harmonia adds four additional oscillators per layer,
each with controls for pan, level and detune. Unique to synth
mode are controls for phase (similar to unison), shape
(adjusting [morphing/distorting] your main oscillator shape)
and (pulse-width) symmetry and (hard) sync. Wave shape
is actually choosing the wave shape (triangle, saw etc).
The results are incredible and it’s here that the Omnisphere
almost leaves all the other VSTs behind and the synth
engine stands just behind the psychoacoustic samples.
I tinkered around doing my usual patch creation and made
some keepers. It was easy enough to craft a sizzling
lead and thundering bass. It took two seconds to dial
in Harmonia and get a super think tone. I finished with
Granular synthesis to add a sharper bite. Simple stuff,
really. With the amount of material and number of patches
available, and hundreds more on the way, I can easily see
a producer never doing more than tweaking the included
sounds, but it will be a shame if the synthesis abilities of
Omnisphere are overlooked. You can really have some
unique sounds going by layering a synth/sample oscillator
with the core library.
I’ve been reverse engineering and stripping down all the
synth patches to get back to the raw oscillators- just to be
sure I wasn’t falling in love with the expert patch design,
imaginative sampling and creative effect settings. Here’s
an example of a great preset stripped to the bone. [Audio
Example 04] It’s a single layer first and then the mix of the
two layers. It’s followed by the actual default preset with
effects turned on and finally the performance with a dose of
expression. It’s the Broken Amp Sim that’s usable right out
the gate.
Chaos Filters image
Chaos Envelopes
Edit/Filter/Envelope (zoom) takes us to the Chaos envelope
page where we can get in and do precise editing to the
envelopes using Bezier curves. It’s a graphical interface for
the ADSR along with four addition MOD envelopes you can
tweak away and assign as modulators. With the right side
buttons I can snap-to-grid, restrict my movement to the
XY axis and increase the envelope size while maintaining
the overall scale. As seen above, a right click brings up an
options menu where I can add points and edit their shapes.
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14 Producer’s Edge Jan-Feb 2009
If all those choices are still not enough, I can always engage the
CHOAS and adjust the amount of level and curve for random
mayhem. The benefits of surgical editing become apparent
when my zany envelope designs are applied to the AMP, Filters
and MOD Matrix. I tracking lights running across the top indicate
your place along the timeline as I choose between a repeating
Loop and Sync and adjust the Speed, Velocity and Depth of the
modulation.
S
o what, exactly, do we have here. I’m going to
purposely avoid that last paragraph that summarizes
a product, and in this case would include a long list of
happy-user adjectives. Let’s just agree that Spectrasonics
have indeed struck back with an incredible combination
of samples and synthesis. It’s a galaxy far, far away
that offers an ocean of sound design directions- placed
behind an intuitive interface that gives you a little bit a
time so you never get lost. This is a product that holds
your artificial hand on the bridge of the medical frigate
and allows you to ponder the awesome possibilities while
staring into space. It’s the first choice for a composers
movie score and any producer’s secret weapon. The
included library is worth the price of admission alone,
not to mention the clearance level cross-grade pricing
of $199 or $149 if you own all three virtual instruments.
When considering all the original and unique touches
you can add to arrive at your own signature sound- on
top of what Eric Persing and team Spectrasonics have
already done, this an obvious go to product. It’s what we
expected and more. Congratulations on a job well done.
Now, the only thing missing is the ability to import your
own samples. A whispering voice said they might Return
with that functionality and I hope when they do- it doesn’t
happen anywhere near Endor. Spectrasonics.net
SYSTEM REQUIREMENTS FOR ALL USERS:
• 2GB or more of RAM
• Dual Layer compatible DVD-ROM drive
• 50GB of free hard drive space
Mac Recommendations:
• 2.0 GHz or higher processor
• G5 PowerPC compatible - Intel Core2Duo or higher
recommended
• OSX 10.4.9 or higher
• AudioUnit, VST 2.4 or RTAS capable host software
• Native Universal Binary for Intel Macs
Windows Recommendations:
• Pentium 3.0 GHz or higher (Intel Core2Duo recommended)
• VST 2.4 or RTAS capable host software
• Microsoft XP SP2 or later
• Microsoft Vista compatible